![]() RELATED: Obi-Wan Kenobi: Episodes 1 & 2 Review: A Strong Start That means that we have more time to polish, that means that we can iterate more, and we can get better results that feel more filmic.” ![]() Since it’s real-time, we get to see the changes as we tweak the lights - immediately, essentially. “That’s allowing us to do real-time lighting, all the time, at a fidelity that’s well beyond anything that we’ve ever produced before. “So I think the biggest thing is ray tracing, or lighting,” said Asmussen. Asmussen then talked highly about the lighting and how it will be a big time saver for the studio. After going over some of the elements of the first game, he was prompted about how Respawn Entertainment was utilizing the power of the PlayStation 5, Xbox Series X|S, and PC, as it - like Electronic Arts’ Dead Space remake - is not coming to the previous batch of consoles. It didn’t come with much information about the game, but Game Director Stig Asmussen recently gave more insight on the sequel and specifically spoke to how the game will take advantage of the new hardware, while also hinting at some gameplay changes, too.Īsmussen talked about Survivor on the official Star Wars website. After months of accurate reports, Star Wars Jedi: Survivor was finally officially announced with a cryptic teaser trailer.
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